Small City: Räz Ÿckÿq Cäl

Räz Ÿckÿq Cäl

Räz Ÿckÿq Cäl
Example Undermountain architecture.
StateUndermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceCabhopmÿh Hold
RegionTêlë-thèvê Woods
Founded1359
Community LeaderLord Tsèdsí
Area15 km2 (6 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation2634 m (8641 ft)
Average Yearly Precipitation255 cm/y (100 in/y)
Population3658
Population Density243 people per km2 (609 people per mi2)
Town AuraIllusion
Naming
Native nameRäz Ÿckÿq Cäl
Pronunciation/s̼aˈvaf/ /kəl/
Direct Translation[fashionable] [emphasis]
Translation[Not Yet Translated]

Räz Ÿckÿq Cäl (/s̼aˈvaf/ /kəl/ [fashionable] [emphasis]) is a temperate Small City located in Cabhopmÿh Hold, Yazcarfeh Kingdom, within the Undermountain.

The name Räz Ÿckÿq Cäl is derived from the Sylvin language, as Räz Ÿckÿq Cäl was founded by Herhouc, who was culturaly Undermountain.

Climate

Räz Ÿckÿq Cäl has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 15°C (59°F) and its average temperature during the winter being a cold 9°C (48°F). Räz Ÿckÿq Cäl receives an average of 255 cm/y (100 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Räz Ÿckÿq Cäl covers an area of nearly 15 km2 (6 mi2), and an average elevation of 2634 m (8641 ft) above sea level.

Overview

Räz Ÿckÿq Cäl was founded durring the late 15th century in winter of the year 1359, by Herhouc. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Herhouc.

Räz Ÿckÿq Cäl was built using the conventions of Undermountain durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Räz Ÿckÿq Cäl is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Ÿckÿq Cäl is buildings are arranged arround a single premissive packed earth mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Räz Ÿckÿq Cäl's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Your first impression of Räz Ÿckÿq Cäl proves to be right on the money. This city is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Räz Ÿckÿq Cäl possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Räz Ÿckÿq Cäl has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Ÿckÿq Cäl has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Ÿckÿq Cäl. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Ÿckÿq Cäl's parks.

Räz Ÿckÿq Cäl has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Ÿckÿq Cäl.

Räz Ÿckÿq Cäl has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Ÿckÿq Cäl has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Ÿckÿq Cäl has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Ÿckÿq Cäl has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Ÿckÿq Cäl has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Ÿckÿq Cäl has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Ÿckÿq Cäl's public wards, blessings, and other arcane systems.

Räz Ÿckÿq Cäl possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Räz Ÿckÿq Cäl has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Ÿckÿq Cäl's natural decorations nor waterways.

Räz Ÿckÿq Cäl has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Ÿckÿq Cäl has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Ÿckÿq Cäl has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Räz Ÿckÿq Cäl has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Räz Ÿckÿq Cäl's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Räz Ÿckÿq Cäl leaves and flower petals never touch the ground.

The Forgotten One near Räz Ÿckÿq Cäl are known to be almost tame, such that they can be put to domestic use.

Räz Ÿckÿq Cäl's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Necromancy energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 11
  • Farm Laborer: 21
  • Hunters: 12
  • Milk Maids: 8
  • Ranchers: 4
  • Ranch Hands: 10
  • Shepherds: 9
    • Farmland: 14741 m2
    • Cattle and Similar Creatures: 914
    • Poultry: 10974
    • Swine: 731
    • Sheep: 36
    • Goats: 7
    • Horses, Mounts, and Beasts of Burden: 365

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 8
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 8
  • Candlemakers: 11
  • Carpenters: 11
  • Clothmakers: 9
  • Coach and Harness Makers: 3
  • Coopers: 9
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 3
  • Cutlers: 3
  • Fabricworkers: 8
  • Farrier: 27
  • Furriers: 2
  • Glassworkers: 12
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 9
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 5
  • Plasterers: 5
  • Pursemakers: 6
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 11
  • Tailors: 17
  • Tanners: 4
  • Upholsterers: 5
  • Watchmakers: 4
  • Weavers: 10
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 9
  • Chandlers: 9
  • Chicken Butchers: 11
  • Entrepreneurs: 3
  • Fine Clothiers: 9
  • Fishmongers: 9
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 17
  • Spice Merchants: 5
  • Wine-sellers: 7
  • Wheelwright: 6
  • Woodsellers: 3

Service workers

  • Bakers: 21
  • Barbers: 20
  • Coachmen: 5
  • Cooks: 16
  • Doctors: 8
  • Gamekeepers: 5
  • Grooms: 3
  • Hairdressers: 13
  • Healers: 10
  • Housekeepers: 9
  • Housemaids: 20
  • House Stewards: 11
  • Inns: 3
  • Laundry maids: 7
  • Maidservants: 12
  • Nursery Maids: 7
  • Pastrycooks: 14
  • Restaurateur: 16
  • Tavern Keepers: 16

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 7
  • In-Town Couriers: 8
  • Long Haul Couriers: 8
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 10
  • Millers: 8
  • Miners: 8
  • Oilmen and Polishers: 5
  • Postmen: 8
  • Pure Finder: 4
  • Skinners: 11
  • Sugar Refiners: 2
  • Tosher: 5
  • Warehousemen: 11
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 11

Skilled Laborers

  • Accountants: 4
  • Alchemist: 5
  • Clerk: 7
  • Dentists: 3
  • Educators: 10
  • Engineers: 5
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 8
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 4
  • Kami Clerk: 7
  • Landlords: 6
  • Lawyers: 4
  • Legend Keepers: 5
  • Militia Officers: 24
  • Monks, Monastic: 10
  • Monks, Civic: 10
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 7
  • Priests: 14
  • Rangers: 5
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 7
  • Slayers: 2
  • Storytellers: 13
  • Military Officers: 12

Cottage Industries

  • Brewers: 11
  • Comfort Services: 14
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 13
  • Needleworkers: 12
  • Potters: 6
  • Preserve Makers: 10
  • Quilters: 5
  • Seamsters: 16
  • Spinners: 9
  • Tinker: 4
  • Weaver: 10

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 4
  • Inlayers: 3
  • Musicians: 10
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 3
  • Wood Carvers: 12
  • Writers: 12

Produce Industries

  • Butter Churners: 12
  • Canners: 10
  • Cheesmakers: 13
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 6
  • Smokers: 4
  • Stockmakers: 4
  • Tobacconists: 6
  • Tallowmakers: 9

1307 of Räz Ÿckÿq Cäl's population work within a Foundational Occupation.

2205 of Räz Ÿckÿq Cäl's population do not work in a formal occupation, but do contribute to the local economy. 146 (4%) are noncontributers.

Points of Interest

Räz Ÿckÿq Cäl has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of killed a tyrannical who had controlled Räz Ÿckÿq Cäl for years. The recitation of the hero's story remains a popular tavern and fair tale.

History